UA COMBINE 2024 Thailand
About This Competition
The ultimate test in athlete performance, UA COMBINE, is back! The 1-day fitness competition will see athletes pushed to their limits and benchmark their performance in 8 tests. Points will be earned for each completed test and athletes will be ranked according to their result. At the end of the competition, prizes will be awarded to:
Individual Prize
1st Place (Men/Women) = 125,000 THB cash
2nd Place (Men/Women) = 62,500 THB cash
3rd Place (Men/Women) = 25,000 THB cash
Team Prize
1st Place (Team) = 50,000 THB worth of Supersports product vouchers
*You must be at least 20 years of age as of 22 November 2024 to participate.
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Top Results
Top 5 finishers per division. View full results →
| # | Athlete | Points |
|---|---|---|
| 1 | Pusit Songjaroen | 3506 |
| 2 | Daniel Gardiner | 3481 |
| 3 | PETER FORNECK | 3468 |
| 4 | Nick Tisinger | 3363 |
| 5 | SIMON MERRILL | 3298 |
| # | Athlete | Points |
|---|---|---|
| 1 | Kunthida Thabthimhin | 2740 |
| 2 | Phorntida Chulopas | 2710 |
| 3 | Stephany Auernig | 2704 |
| 4 | นางสาวจิรวรรณ ชูตระกูล | 2654 |
| 5 | Samantha Lear | 2652 |
Workouts
ILLINOIS AGILITY TEST
Start with your back facing the test and tap the home pod to start. Turn around and sprint towards the pod that lights up. Tap the pod and run back to the starting cone and begin weaving through the cones in a figure-eight pattern. After which, sprint diagonally to tap out the other pod and back to the home pod to complete the test. The goal is to go as fast as you can. Only one attempt is allowed.
REACTIVE INTELLIGENCE WALL
This test uses the same Reactive Intelligence Wall as professional athletes in F1, the NFL and NBA. The Cognition test measures reaction time, decision making, and attention skills.
The athlete will then hit on any pod to start the test. When the pods light up, tap out as many blue coloured pods. The test will end after 30 correct pods are tapped. A foul strike will occur if a distraction pod is tapped, negatively affecting the athlete’s ranking in the event of a tie.
20M BEEP TEST
Run 20m between two lines before the sound of the beep.
Every round the time allowed gets shorter.
There are 21 Levels in total.
- You must have one foot behind the line at the start beep
- You must have one foot across the line at the finish beep
- one warning at each level if you leave early (yellow card will be shown)
- one warning at each level if you miss the beep (yellow card will be shown)
- 2nd notification is a stop. (red card will be shown)
Athletes are allowed one attempt at the beep test
20M SLED PUSH
Once the athlete is in position and still, count down by saying “Three, two, one, GO!” The timer automatically starts when the timing system is triggered by the athlete’s movement and finishes when the athlete’s chest crosses the finish line triggering the timing system.
Faults:
- Athlete movement on the line
- False start
- Lane violation
- In the event of a fault the athlete’s score is not recorded
- If the athlete’s run is disrupted by a lane violation or other disturbance, the athlete must be given the opportunity to either take their time recorded for the current attempt or run again. If the athlete chooses to run again, the disrupted time is not recorded
40 YARD DASH
“The 40” is a test of pure speed.
You’ll need explosive power off the line and solid acceleration throughout the 36.5 meter sprint.
The timer automatically starts when the timing system is triggered by the athlete’s movement and finishes when the athlete’s chest crosses the finish line triggering the timing system.
ATHLETES WILL BE GIVEN ONE ATTEMPT
Faults:
- Movement on the line
- False start
- Lane violation
- In the event of a fault, the athlete’s score is not recorded
If the athlete’s run is disrupted by a lane violation or other disturbance, the athlete must be given the opportunity to either take their time recorded for the current attempt or run again. If the athlete chooses to run again, the disrupted time is not recorded
PULL-UP BEEP TEST
The final score will be recorded based off the highest number of reps done to the set standards.
Pull-ups must be done in a smooth motion and must follow the tempo of the beeps from the metronome. The duration of each beep will be 2 seconds to pull, and 2 seconds for the athlete to extend the arms. Jerky motions, swinging the body, and kicking or bending the legs are not permitted, and the last rep with proper form will be taken as the final score.
Faults:
- False start
- Athlete movement before instructed
- In the event of a fault, the athlete’s score prior to the time the fault is recorded
3RM BENCH PRESS
The final score will be recorded based on the heaviest weight completed to the movement standard.
Once the starting weight has been chosen and loaded up, the athlete can be in position. You will need to make sure that the spotters are on standby and in position before commencing.
Faults:
- False start
- Incomplete rep or inability to lift the chosen weight 3 times
- In the event of a fault the athlete’s score prior at the time of the fault is recorded
COUNTERMOVEMENT JUMP
Three attempts are allowed, and the best score is recorded.
The athlete stands still on the force plate. The athlete will jump straight up and land with both feet on the force plate.
The height of the jump will be calculated automatically by the measuring device and displayed on a screen.
Faults:
- Run-up leading to jump
- Landing with any part of the foot off of the force plate
In the event of a fault, the athlete’s score is not recorded
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Event Details
Closes: May 12, 2025
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