MACC FEST
About This Competition
Mid-Atlantic CrossFit® Challenge Festival (MACC FEST)
The Mid-Atlantic CrossFit® Challenge Festival (MACC FEST) is a CrossFit licensed event that will take place on October 8-9, 2022 at the Howard County Fairgrounds in Maryland.
The goal of MACC FEST has been the same for 10 years. We want to create an annual event in the region where every athlete could test their fitness, regardless of division.
The Main Event will host teams and individual masters age groups in the Mid-Atlantic region and beyond.
Event Details
Date: October 8-9, 2022
Venue: Howard County Fairgrounds
Address: 2210 Fairgrounds Rd, West Friendship, MD 21794
I AM GOING TEAM
A team is comprised of 2 Men and 2 Women.
The team captain will be responsible for registering all 4 teammates.
Teams will complete 3 workouts on Saturday and 2 workouts on Sunday.
The top 10 teams of each division will advance to the final workout.
Team Divisions
Rx Plus
The Rx Plus Division is for athletes who have the capacity to qualify for the CrossFit Quarterfinals and are looking to become more competitive in the season. Teams in the Rx Plus Division may include those that are hoping to qualify for a CrossFit Semifinal in the upcoming season.
Rx
The Rx Division is for athletes that are completing the CrossFit Open as prescribed. This means there are no modifications of movements in workouts and can perform most CrossFit benchmark workouts as “Rx” at your affiliate.
Scaled
The Scaled Division is for athletes who may be able to complete some of the CrossFit Open workouts as “Rx” but not all. Teams in this category may have to make modifications to skills or weights to achieve a higher level of performance.
I AM GOING MASTERS
Age Requirement: Athletes in this division must be within their respective age as of 10/7/2022.
The Individual Masters Division is for athletes that are completing The Open as prescribed and are aspiring to qualify or have qualified for Age Group Quarterfinals within their respective age bracket.
Masters athletes will complete 3 workouts on Saturday and 2 workouts on Sunday.
40-44
45-49
50-54
55+
Refund Policy
There will be no refunds. Subsitutions only.
Questions or Concerns
Please email info@midatlanticcrossfitchallenge.com
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Top Results
Top 5 finishers per division. View full results →
| # | Athlete | Points |
|---|---|---|
| 1 | LYNCH TIM | 480 |
| 2 | HAMILTON ART | 475 |
| 3 | Reeves Ryan | 460 |
| 4 | CRATER CHRISTOPHER | 430 |
| 5 | DREZNER JUSTIN | 410 |
| # | Athlete | Points |
|---|---|---|
| 1 | Feinberg David | 460 |
| 2 | LOWE PATRICK | 460 |
| 3 | GALINDO JASON | 438 |
| 4 | MACARAEG FRED | 421 |
| 5 | Scott Jay | 420 |
| # | Athlete | Points |
|---|---|---|
| 1 | GORDON NATE | 470 |
| 2 | HANNUM DAN | 470 |
| 3 | STRAMESE PETER | 465 |
| 4 | SUNGA ED | 450 |
| # | Athlete | Points |
|---|---|---|
| 1 | Wilkinson Kenny | 470 |
| 2 | Valente Paul | 450 |
| 3 | Welsh Mark | 435 |
| 4 | LACHMAN LEE | 430 |
| 5 | BLESZINSKI GREG | 416 |
| # | Athlete | Points |
|---|---|---|
| 1 | Kuhlman Patricia | 500 |
| # | Athlete | Points |
|---|---|---|
| 1 | Stookey Alyssa | 500 |
| # | Athlete | Points |
|---|---|---|
| 1 | FYOCK-MARTIN MARCIE | 490 |
| 2 | Mickle Kira | 485 |
| 3 | Aleshire Elaine | 450 |
| # | Athlete | Points |
|---|---|---|
| 1 | Ritzer Erika | 500 |
| # | Athlete | Points |
|---|---|---|
| 1 | Rise And Reign Demo Team | 582.5 |
| 2 | King Crabs | 552.5 |
| 3 | 12 Labours Lions | 512.5 |
| 4 | Fantastic 4 | 463.5 |
| 5 | CrossFit NBHD | 463.5 |
| # | Athlete | Points |
|---|---|---|
| 1 | Team Legends | 555.5 |
| 2 | PEAK180 ATHLETICS | 527.5 |
| 3 | Ardent Crossfit | 459.5 |
| 4 | Power Pack CrossFit - Wolf Pack | 430 |
| 5 | Mobility Pains | 423 |
| # | Athlete | Points |
|---|---|---|
| 1 | Midlife Crisis | 555 |
| 2 | Hierarchy Havoc | 511 |
| 3 | The All Decades Team | 497 |
| 4 | Pour Some Chalk Dust on Me | 488 |
| 5 | Thuck Frusters | 454.5 |
Workouts
Individual Event 1: “OG Solo”
8 Minute to Find
1 RM Clean and Jerk
Time Cap: 8 minutes
Flow
At the sound of the beep the athletes will move to the platform and begin loading their barbells. Athletes will perform a clean and jerk for maximum weight. Athletes will be allowed as many attempts as they want within the 8 minute time cap. Clips are required to be securely fastened on the barbell at all times for the lift to count.
Clips are required to be securely fastened on the barbell at all times for the lift to count.
The platform must be clear of all loose plates when a lift is in progress for safety purposes.
Score is heaviest weight lifted.
Movement Standards
Clean and Jerk - The Athlete will move the bar from the ground to the shoulder in one smooth motion. The Athlete will then take the bar from the shoulder to overhead. Power variations are allowed. The rep will be completed when the Athlete stands up to full extension with the bar overhead and both feet under the hips. The athlete may not touch the platform with any part of the body other than the feet. Hang clean is not allowed.
Individual Event 2 - “Stairway to Heaven”
40-44 I 45-49 I 50-54
For time:
Round 1
400m Run
4 Rope Climbs
35 OHS (95/65)
Round 2
400m Run
3 Rope Climbs
25 OHS
Round 3
400m Run
2 Rope Climbs
15 OHS
Round 4
400m Run
1 Rope Climb
5 OHS
Time Cap: 20 minutes
55+
For time:
Round 1
400m Run
3 Rope Climbs
25 OHS (75/55)
Round 2
400m Run
2 Rope Climbs
15 OHS
Round 3
400m Run
1 Rope Climb
5 OHS
Time Cap: 15 minutes
Flow
At the sound of the beep athletes will begin the run course. The athlete will follow the marked course and then enter the field of play on the right hand side. When the athlete returns to the field of play they must run parallel to the rig on the start mats until they reach their lane and then move to the rope. The athlete will then begin accumulating reps of rope climbs. When 4 Rope Climbs have been completed the athlete will move to the barbell and begin accumulating reps of Overhead Squats. When 35 overhead squats have been completed the athlete will run down their lane to the start mat and make a right to exit the field of play. The athletes will follow the same pattern and complete a 400m; 3 rope climbs; 25 overhead squats. Followed by 400m run; 2 rope climbs; 15 Overhead Squats. And finally, 400m run; 1 rope climb; and 5 Overhead Squats. When 5 Overhead squats have been completed the athlete will move to the finish line where time will be called.
Score is time.
Movement Standards
Run - The athlete will progress on the designated run route.
Overhead Squat - Each rep begins with the athlete standing tall with the barbell overhead in a fully locked out position. At the bottom, the hip crease must clearly pass below the top of the knee. The rep is counted when the barbell returns to a fully locked out position overhead with the hips, knees and arms fully extended, and the bar directly over the middle of the body. Athletes may get the barbell overhead any way they choose. A full squat snatch is permitted, but not required, to start the movement if standard depth is achieved. Dropping the bar behind will be a no rep.
Rope Climb - In the rope climb, the athlete ascends the rope to touch the cross beam at the top. Jumping up to begin each ascent is permitted. Athlete may use their legs.
Individual Event 3 - “Over the Hill”
For time:
20 Double KB Deadlifts
40’ Farmer’s Carry Down
40 DU
40’ Farmer’s Carry Back
20 Double KB Hang Cleans
40’ Front Rack Carry Down
40 DU
40’ Front Rack Carry Back
20 Double KB Hang Snatch
40’ Overhead Carry Down
40 DU
40’ Overhead KB Carry Back
40’ HSW Walk
40-44 I 45-49 I 50-54
Double KB Deadlift: 70/53
Double KB Hang Cleans: 53/35
Double KB Hang Snatch: 35/26
HSW: 5’ increment
55+
Double KB Deadlift: 53/35
Double KB Hang Cleans: 35/36
Double KB Hang Snatch: 35/26
Double KB Carry Down & Back
HSW: 5’ increment
Time Cap: 12 minutes
Flow
At the sound of the beep athletes will move to the first set of Kettlebells (nearest the finish mat) and begin accumulating reps of Double Kettlebell Deadlifts. When 20 Double Kettlebell Deadlifts have been completed the athlete will Farmer Carry the Kettlebells past the red line nearest the finish mat. The Athlete will then drop the kettlebells and begin accumulating reps of Double Unders. When the Athlete has completed 40 Double Unders the athlete will return to the kettlebells and Farmer Carry them back to the dollamur mat.
The athlete will move to the second set of Kettlebells and begin accumulating reps of Double Kettlebell Hang Cleans. When 20 Double Kettlebell Hang Cleans have been completed the athlete will Front Rack Carry the Kettlebells past the red line nearest the finish mat. The Athlete will then drop the kettlebells and begin accumulating reps of Double Unders. When the Athlete has completed 40 Double Unders the athlete will return to the kettlebells and Front Rack Carry them back to the dollamur mat.
The athlete will move to the final set of Kettlebells and begin accumulating reps of Double Kettlebell Hang Snatches. When 20 Double Kettlebell Hang Snatches have been completed the athlete will Overhead Carry the Kettlebells past the red line nearest the finish mat. The Athlete will then drop the kettlebells and begin accumulating reps of Double Unders. When the Athlete has completed 40 Double Unders the athlete will return to the kettlebells and Overhead Carry them back to the dollamur mat.
The athlete will then return to the red line closest to the rig and begin handstand walking towards the finish mat. When the athlete crosses the red line closest to the finish line the athlete will drop down and move to the finish mat where time will be called.
Score is time. The tiebreak will be after the 40’ Overhead KB Carry Back.
Movement Standards
Double KB Deadlift - Starting with the kettlebells on the floor, outside the feet, the athlete lifts them until the hips and knees reach full extension, and the head and shoulders are in line with kettlebells. The arms must be straight throughout. Touch-and-go is permitted, however no bouncing.
Double KB Hang Clean - The movement starts with a deadlift with both kettlebells from the ground to standing. From here the athlete may lower to a hang position, with the handles staying above the knees. The athlete will then proceed to bring the kettlebells into the front rack position, which is defined as the kettlebell touching the shoulder and elbows in front of the handle.
Double KB Hang Snatch - The movement starts with a deadlift with both kettlebells from the ground to standing. From here athletes may lower to a hang position, with the handles staying above the knees. The athletes will then proceed to bring the kettlebells overhead in one continuous motion - a KB clean and jerk is not allowed.
Farmer Carry - The movement begins with the kettlebells on the ground. The athlete will deadlift both to standing and proceed to walk with one in each hand the designated distance before returning them to the ground.
Front Rack Carry - The kettlebells will be brought to the front rack position however they see fit. The front rack position is defined as the kettlebell touching the shoulder and elbows in front of the handle. The athlete will stay in this position and walk the required distance before lowering the kettlebells to the floor.
Overhead Carry - Athletes may bring the kettlebell to the overhead position however they see fit. With both kettlebells overhead, the athlete will progress the required distance before lowering them to the floor. Lockout overhead is not required for the athlete to move down the lane but the kettlebell must stay above the athletes head throughout the movement.
Handstand Walk - The athlete must start with the hands (entire hand, including palm and fingers) behind the line denoting the start of the segment being attempted. If the athlete comes down at any time or exits their assigned lane, the athlete must restart from the last section completed. Hands may touch the line on either side of the lane but may not cross into the adjacent lane. Both hands, including palms and fingers, must clearly cross the yellow line to earn credit for that segment.
Double Unders - This is the standard double-under in which the rope passes under the feet twice for each jump. The rope must spin forward for the rep to count. Only successful jumps are counted, not just attempts.
Individual Event 4 - “American Chopper”
3RFT:
12/8 Echo Bike Cals
9 Box Jump Overs
6 Power Cleans
40-44 I 45-49 I 50-54
Power Cleans: 155/105
Box: 24/20
55+
Power Cleans: 135/95
Box: 24/20
Time Cap: 7 minutes
Flow
At the sound of the beep the athlete will move to the Rogue Echo Bike and begin accumulating Calories. When 12 calories (Males) or 8 calories (females) have been completed, the athlete will move to the box and begin accumulating reps of box jump overs. When the athlete has completed 9 box jump overs, the athlete will then move to the barbell and begin accumulating reps of power cleans. When 6 power cleans have been completed the athlete will move back to the Rogue Echo Bike to complete two more rounds following the same pattern. When the athlete has completed the third round the athlete will move to the finish line where time will be called.
Score is time.
Movement Standards
Echo Bike - The athletes may adjust the seat but not touch the monitor and must remain in the seat until the required calories are completed. The monitor will be reset between rounds.
Box Jump Over - In the box jump-over, there is no requirement to stand tall while on top of the box. A two-foot takeoff is required to start, and only the athlete's feet may touch the box. The athlete may jump on top of the box using a two-foot landing and then jump or step off to the other side, or the athlete may jump completely over the box. If jumping over the box, the feet must go over the box, not around it, and the athlete must use a two-foot landing. Each rep is counted when the athlete lands on the ground on the opposite side.
Power Clean - The barbell will begin on the ground. A muscle clean, power clean or split clean may be used, as long as the barbell comes up to the shoulders, with feet in line, the hips and knees fully extended with elbows in front of the bar before the rep is credited.
Individual Event 5 - “Flashback”
AMRAP 3 for 4 Rounds
12 Toes to Bar
9 Thrusters
6 Burpees Over Worm
In remaining time: 30 Bar MU
*Rest 1 minute b/t sets
40-44 I 45-49 I 50-54
Thrusters: 115/75
Bar Muscle Ups
55+
Thrusters: 95/65
30 C2B PU + 10 Bar Muscleups
Time Cap: 15 minutes
Flow
This workout will consist of (4) 3 minute sections with a 1 minute rest between each.
At the sound of the beep the athlete will move to the pullup bar and begin accumulating reps of Toes to Bar. When 12 Toes to Bar have been completed the athlete will move to the barbell and begin accumulating reps of Thrusters. When 9 Thrusters have been completed the athlete will move to the worm and begin accumulating reps of Worm Facing Burpees. When 6 Worm Facing Burpees have been completed the athlete will move back to the rig and begin accumulating as many reps as possible of Bar Muscleups (Chest to Bar Pullups- 55+) in the time remaining.
At the 3 minute mark the athletes will stop working and reset on the start mat.
At the 4 minute mark the athlete will begin Round 2 and follow the same pattern and accumulate as many reps of bar Muscleups as possible.
At the 7 minute mark the athletes will stop working and reset on the start mat.
At the 8 minute mark the athlete will begin Round 3 and follow the same pattern and accumulate as many reps of bar Muscleups as possible.
At the 11 minute mark the athletes will stop working and reset on the start mat.
At the 12 minute mark the athlete will begin Round 4 and follow the same pattern and accumulate as many reps of bar Muscleups as possible.
At the 15 minute mark the event will end.
If the athlete completes 30 Bar Muscle Ups the athlete will move to the finish line where time will be recorded.
55+ only - If the athlete completes 30 Chest to Bar Pullups and 10 Bar Muscleups the athlete will move to the finish line where time will be recorded.
Note - Minimum work requirement will be finishing the triplet of each round.
Score is time.
Movement Standards
Toes to Bar - The athlete must go from a full hang to having the toes touch the pull-up bar. At the start of each rep, the arms must be fully extended and the heels must be brought back behind the bar. Athletes may wear hand protection (gymnastics style grips, gloves, etc.) Overhand, underhand, or mixed grip are all permitted. The rep is credited when both feet come into contact with the bar at the same time, between the hands. Any part of the feet may make contact with the bar.
Worm Facing Burpee - The burpee must be performed perpendicular to (facing) the worm. The athlete’s chest must touch the ground at the bottom of the movement. From this position, the athlete can step or jump to their feet. The athlete must jump over the worm using a two-foot takeoff. Gallop jumping, single-legged jumping or stepping over is not permitted. The athlete does not need to land with both feet at the same time. The rep is credited when both feet have touched the ground on the opposite side of the worm.
Thruster - This is a standard barbell thruster in which the barbell moves from the bottom of a front squat to full lockout overhead in one fluid movement. When the bar is taken from the floor, a full squat clean into the thruster is allowed. The hip crease must clearly pass below the top of the knees in the bottom position. The barbell MAY NOT be dropped from overhead or behind, if the barbell is dropped from overhead it will be a NO REP. The rep is credited when the barbell is locked out overhead, with the hips, knees and arms fully extended, and the bar directly over the middle of the athlete’s body. The weight must continue to move until lockout. Re-dipping during the press (i.e., performing a jerk) will result in a “no rep”.
Bar Muscleup - Each rep begins with a pass through or hang below the bar, with the arms fully extended and the feet off the ground. Kipping the muscle-up is acceptable, but pullovers, rolls to support and glide kips are not permitted. No portion of the foot may rise above the height of the bar during the kip. The rep is credited when the arms are fully locked out while the athlete is in the support position above the bar with the shoulders over or in front of the bar. Athletes must pass through some portion of a dip-to-lockout over the bar. Only the hands and no other part of the arm may touch the pull-up bar to assist the athlete in completing the rep. Once on top, the hands must stay in contact with the bar, and athletes must maintain support with their arms. Removing the hands and resting while on top of the bar is not allowed. Athletes may wear hand protection (gymnastics-style grips, gloves, etc.).
Chest to Bar Pull Up - This is a standard chest-to-bar pull-up. Dead hang, kipping or butterfly pull-ups are allowed, as long as all the requirements are met. The arms must be fully extended at the bottom. At the top, the chest must clearly come into contact with the bar, below the collarbone.
Team Event 1 - “OG”
8 Minute to Find - Males
1 RM Snatch + 1 RM Clean and Jerk
-1 minute transition-
8 Minute to Find - Females
1 RM Snatch + 1 RM Clean and Jerk
Time Cap: 17 minutes
Flow
At the sound of the beep both male Athletes will move onto the platform. One Athlete will complete a snatch for max load and one Athlete will complete a clean and jerk for max load. Athletes will be allowed as many attempts as they want within the 8 minute time cap. Athletes may not switch movements. Attempts are allowed to be made in any order. The lift must be completed by the 8 minute mark. At the 8 minute mark the men’s bar will be removed and the female bar will be placed on the platform. There will be a one minute transition. All athletes may assist in removing the male bar and loading the female bar. No lifts may be attempted during this time. At the 9 minute mark the female Athletes will then have 8 minutes to find a max lift for snatch and clean and jerk following the same structure. The workout will contain two separate scores; one score for total weight lifted by the male pair and one score for total weight lifted by the female pair.
Clips are required to be securely fastened on the barbell at all times for the lift to count.
The platform must be clear of all loose plates when a lift is in progress for safety purposes.
This event contains two separate scores:
Score 1 (50 points) - Total of heaviest Male Snatch + Male Clean & Jerk
Score 2 (50 points) - Total of heaviest Female Snatch + Female Clean & Jerk
Movement Standards
Snatch - The Athlete will move the bar from the ground to overhead in one smooth motion. Stopping at the shoulder is not permitted. Power Snatch is allowed. The rep will be completed when the Athlete stands up to full extension with the bar overhead and both feet under hips.The athlete may not touch the platform with any part of the body other than the feet. Hang snatch is not allowed
Clean and Jerk - The Athlete will move the bar from the ground to the shoulder in one smooth motion. The Athlete will then take the bar from the shoulder to overhead. Power variations are allowed. The rep will be completed when the Athlete stands up to full extension with the bar overhead and both feet under the hips. The athlete may not touch the platform with any part of the body other than the feet. Hang clean is not allowed.
Team Event 1 - “OG”
8 Minute to Find - Males
1 RM Snatch + 1 RM Clean and Jerk
-1 minute transition-
8 Minute to Find - Females
1 RM Snatch + 1 RM Clean and Jerk
Time Cap: 17 minutes
Flow
At the sound of the beep both male Athletes will move onto the platform. One Athlete will complete a snatch for max load and one Athlete will complete a clean and jerk for max load. Athletes will be allowed as many attempts as they want within the 8 minute time cap. Athletes may not switch movements. Attempts are allowed to be made in any order. The lift must be completed by the 8 minute mark. At the 8 minute mark the men’s bar will be removed and the female bar will be placed on the platform. There will be a one minute transition. All athletes may assist in removing the male bar and loading the female bar. No lifts may be attempted during this time. At the 9 minute mark the female Athletes will then have 8 minutes to find a max lift for snatch and clean and jerk following the same structure. The workout will contain two separate scores; one score for total weight lifted by the male pair and one score for total weight lifted by the female pair.
Clips are required to be securely fastened on the barbell at all times for the lift to count.
The platform must be clear of all loose plates when a lift is in progress for safety purposes.
This event contains two separate scores:
Score 1 (50 points) - Total of heaviest Male Snatch + Male Clean & Jerk
Score 2 (50 points) - Total of heaviest Female Snatch + Female Clean & Jerk
Movement Standards
Snatch - The Athlete will move the bar from the ground to overhead in one smooth motion. Stopping at the shoulder is not permitted. Power Snatch is allowed. The rep will be completed when the Athlete stands up to full extension with the bar overhead and both feet under hips.The athlete may not touch the platform with any part of the body other than the feet. Hang snatch is not allowed
Clean and Jerk - The Athlete will move the bar from the ground to the shoulder in one smooth motion. The Athlete will then take the bar from the shoulder to overhead. Power variations are allowed. The rep will be completed when the Athlete stands up to full extension with the bar overhead and both feet under the hips. The athlete may not touch the platform with any part of the body other than the feet. Hang clean is not allowed.
Team Event 2 - “Saved by the Bell”
For time: M/F Pair Relay
Round 1
4/3/2 Rope Climbs
16 Synchro C2B PU
32 Synchro Double KB Deadlift
Round 2
4/3/2 Rope Climbs
16 Synchro C2B PU
16 Synchro Double KB Hang Clean
Round 3
4/3/2 Rope Climbs
16 Synchro C2B PU
8 Synchro Double KB Hang Snatches
Rx Plus Division
Rope Climbs: 4
C2B PU
KB: 53/35
Rx Division
Rope Climbs: 3
C2B PU
KB: 53/35
Scaled Division
Rope Climbs: 2
Pullups: 12
KB: 35/26
Time Cap: 20 minutes
Flow
At the sound of the beep the first Male/Female pair will move to the rig and begin accumulating reps of rope climbs. When the required number of rope climbs have been completed, the pair will move forward to the pullup bar and begin accumulating reps of Synchro Chest to Bar Pullups (Rx+/Rx) or Synchro Pullups (Scaled). When the required number of reps have been completed the pair will move forward to the Kettlebells and begin accumulating reps of Synchro Double KB Deadlifts. When 32 Synchro Double KB Deadlifts have been completed the pair will move the Kettlebells forward one section and then move back to the rope and begin accumulating reps of rope climbs. When the required number of rope climbs have been completed, the pair will move forward to the pullup bar and begin accumulating reps of Synchro Chest to Bar Pullups (Rx+/Rx) or Synchro Pullups (Scaled). When the required number of reps have been completed the pair will move forward to the Kettlebells and begin accumulating reps of Synchro Double KB Hang Cleans. When 16 Synchro Double KB Hang Cleans have been completed the pair will move the Kettlebells forward one section and then move back to the rope and begin accumulating reps of rope climbs. When the required number of rope climbs have been completed, the pair will move forward to the pullup bar and begin accumulating reps of Synchro Chest to Bar Pullups (Rx+/Rx) or Synchro Pullups (Scaled). When the required number of reps have been completed the pair will move forward to the Kettlebells and begin accumulating reps of Synchro Double KB Hang Snatches. When 8 Synchro Double KB Hang Snatches have been completed, the pair will move to the finish line. When the first pair reaches the finish line the second pair will be released. The second pair will follow the same pattern as the first pair. When the second pair reaches the finish line time will be called.
Score is time.
Movement Standards
Rope Climb - In the rope climb, the athlete ascends the rope to touch the beam at the top. Jumping up to begin each ascent is permitted. Control coming down is required. Athlete must touch the beam the rope is attached to, not the rope itself.
Synchro Chest to Bar Pullups - This is a standard chest-to-bar pull-up. Dead hang, kipping or butterfly pull-ups are allowed, as long as all the requirements are met. The arms must be fully extended at the bottom. At the top, the chest must clearly come into contact with the bar, below the collarbone. The synchronization portion of the movement is at the top with both athlete’s chests touching the bar.
Synchro Pullups - This is a standard pull-up. Dead hang, kipping or butterfly pull-ups are allowed, as long as all the requirements are met. The arms must be fully extended at the bottom. At the top, the chin must clearly pass above the horizontal plane the bar. The synchronization portion of the movement is at the top with both athlete’s chins above the bar.
Synchro Double KB Deadlift - Starting with the kettlebells on the floor, outside the feet, the athlete lifts them until the hips and knees reach full extension, and the head and shoulders are in line with kettlebells. The arms must be straight throughout. Touch-and-go is permitted, however no bouncing. The synchronization portion of the movement is at the top of the rep with both athletes standing tall.
Synchro Double KB Hang Clean - The movement starts with a deadlift with both kettlebells from the ground to standing. From here athletes may lower to a hang position, with the handles staying above the knees. The athletes will then proceed to bring the kettlebells to the front rack position, which is defined as the kettlebell touching the shoulder and elbows in front of the handle. The synchronization portion is at the top of the rep with both athletes standing tall, and all four kettlebells in the front rack position.
Synchro Double KB Hang Snatch - The movement starts with a deadlift with both kettlebells from the ground to standing. From here athletes may lower to a hang position, with the handles staying above the knees. The athletes will then proceed to bring the kettlebells overhead in one continuous motion - a KB clean and jerk is not allowed. The synchronization portion is at the top of the rep with both athletes standing tall, and all four kettlebells locked out overhead in line with their body.
Team Event 3 - “MACC FEST Mile”
For time:
400m Run (F/F Pair)
25/20/20 Burpees Over Worm (2 athletes)
25/20/20 Worm Squats
400m Run (M/F Pair)
25/20/20 Burpees Over Worm (2 athletes)
25/20/20 Worm Squats
40/30/30 Worm Push Presses
400m Run (M/F Pair)
25/20/20 Burpees Over Worm (2 athletes)
25/20/20 Worm Squats
400m Run (M/M Pair)
25/20/20 Burpees Over Worm (2 athletes)
25/20/20 Worm Squats
Rx Plus Division
25 Burpees Over Worm
40 Worm Push Press
25 Worm Squats
Rx Division
20 Burpees Over Worm
30 Worm Push Press
20 Worm Squats
Scaled Division
20 Burpees Over Worm
30 Worm Push Press
20 Worm Squats
Time Cap: 20 minutes
Flow
At the sound of the beep both female athletes will move to the end of the lane and begin the 400m run course. While the female athletes are running, the male athletes will accumulate reps of synchro burpees over the worm. When the females have completed the 400m run and the males have accumulated the required number of burpees, the team will move to the worm and begin accumulating reps of Worm Squats. When the required number of worm squats have been completed 1 male athlete and 1 female athlete will complete the run course while the remaining Male and Female athlete complete the required number of burpees. When both pairs have completed the required work, the team will move back to the worm and begin accumulating reps of Worm Squats. When the team has accumulated the required number of Worm Squats they will move the worm forward one section and begin accumulating reps of Worm Push Press. When the required number of Worm Push Presses have been completed the team will move the worm forward one section and then 1 male athlete and 1 female athlete will complete the run course while the remaining Male and Female athlete complete the required number of burpees. When both pairs have completed the required work, the team will move back to the worm and begin accumulating reps of Worm Squats. When the required number of Worm Squats have been completed, both male athletes will complete the 400m run course while the female athletes complete the required number of burpees. When both pairs have completed the required work, the team will move to the worm and accumulate reps of Worm Squats. When the required number of Worm Squats have been completed the team will move to the finish line where time will be called.
Score is time.
Movement Standards
Run - Athletes will progress on the course. Pairs are not required to stay together, however they are not permitted to leave the course.
Synchro Burpee Over Worm - The athletes can jump or step back to lie on the ground. The chests must touch the ground at the bottom AT THE SAME TIME for all athletes (this is the only syncro aspect that will be judged). From this position, the athletes can step or jump to their feet. The athletes must both, then, jump over the worm with a two-foot takeoff. If either athlete makes contact with the worm with their feet or hands while jumping this will be a no-rep and all athletes will need to repeat that entire movement. If a no rep is given, the athletes will not need to go back to the original side they were no repped on.
Worm Push Press - The rep begins with the worm on the same side shoulder for all four athletes. The worm will be brought overhead to the opposite shoulder using a push press (dip and drive) motion. Push jerking the worm is not allowed. The rep is complete when the worm is on the opposite shoulder of all four athletes with knees, hips, and shoulders in alignment. The arms do not need to reach full extension when the worm is lifted overhead but the entire worm must pass over the heads of the athletes.
Worm Squat - The movement begins with the worm on the athlete’s shoulders, and all athletes hips and knees fully extended. The worm must be on the same side for all 4 athletes. The athletes will squat down to below parallel and then proceed to stand tall as in the start position. The synchronized portion of the movement is in the bottom of the squat and the extension at the top.
Team Event 4 - “Hot Rod”
Team Relay - Any Order
For time:
24/16 Echo Bike Cals
15 Box Jump Overs
12 Power Cleans
Rx Plus Division
Box: 24/20
Power Clean: 185/125
Rx Division
Box: 24/20
Power Clean: 155/105
Scaled Division
Box: 24/20
Power Clean: 135/95
Time Cap: 16 minutes
Flow
At the sound of the beep the first athlete will move to the Rogue Echo Bike and begin accumulating Calories. When 24 calories (Males) or 16 calories (females) have been completed, the athlete will move to the box and begin accumulating reps of box jump overs. . When the athlete has completed 15 box jump overs, the athlete will then move to the barbell and begin accumulating reps of power cleans. When 12 power cleans have been completed the athlete will move to the finish line which will release the next athlete. The following athletes will complete the event in the same order. When the final athlete reaches the finish line time will be called
Score is total time.
Movement Standards
Echo Bike - The athletes may adjust the seat but not touch the monitor and must remain in the seat until the required calories are completed. The monitor will be reset between rounds.
Box Jump Over - In the box jump-over, there is no requirement to stand tall while on top of the box. A two-foot takeoff is required, and only the athlete's feet may touch the box. The athlete may jump on top of the box using a two-foot landing and then jump or step off to the other side, or the athlete may jump completely over the box. If jumping over the box, the feet must go over the box, not around it, and the athlete must use a two-foot landing. Each rep is counted when the athlete lands on the ground on the opposite side.If the athlete receives a no rep, they must reset to the same side to repeat.
Power Clean - The barbell will begin on the ground. A muscle clean or power clean may be used so long as the barbell comes up to the shoulders, with the hips and knees fully extended with the feet in line and the elbows in front of the bar. A squat clean is not not allowed.
Team Event 5 - “Upside Down”
For time:
35/25/25 Worm Thrusters
40’ Worm Lunge Down
2 Rounds - M/M or F/F
Pair 1: 40/30/20 Synchro T2B
Pair 2: Handstand Walk
40’ Worm Lunge Down
35/25/25 Worm Thrusters
Rx Plus Division
T2B: 40
HSW: 80’ Each - Waterfall Style
Rx Division
T2B: 30
HSW: 80’ total- may be partitioned between partners
Scaled Division
T2B: 20
Partner Wheelbarrow Walk: 160’ total - may be partitioned between partners
*Each athlete must complete 40’ prior to switching
Time Cap: 15 minutes
Flow
At the sound of the beep, the team will move to the worm and begin accumulating reps of Thrusters. When the required number of Worm Thrusters have been completed, the team will begin to lunge towards the rig. The team will start with all 4 athletes behind the RED line and end with all 4 athletes across the furthest RED line. When the team has completed the worm lunge, they will drop the worm. The Male/Male pair will move to the rig and begin accumulating reps of Synchro Toes to Bar. The Female/Female Pair will move to the YELLOW line and begin the handstand walk portion. When the Male/Male pair has completed the required reps of Toes to Bar and the Female/Female pair have completed the required Handstand Walk distance, the pairs will switch movements. The Male/Male Pair will then complete the Handstand Walk while the Female/Female Pair completes Toes to Bar. The Pairs will switch again- Male/Male does Toes to Bar; Female/Female does Handstand Walk. The pairs will switch one final time Male/Male does Handstand Walk; Female/Female does Toes to Bar.
The team will then move back to the worm and begin lunging. All 4 athletes will start behind the RED line and end with all 4 athletes across the furthest RED line. When the team has completed the required lunge distance, they will begin to accumulate reps of worm thrusters. When the team has completed the required reps of Worm Thrusters, the team will drop the worm and move to the finish line where time will be called.
Note on Handstand Walk - All movements are in 5’ unbroken sections.
Score is time.
Rx Plus Division
Waterfall style 40’ down and 40’ back. Athlete 1 must finish entire 40’ section before athlete 2 can start.
Rx Division
40’ down and back. One athlete working at a time and are permitted to switch at any point. No minimum work requirement per athlete.
Scaled Division
Wheelbarrow walk. 40’ down and back twice. No minimum work requirement per athlete.
Movement Standards
Worm Thruster - Each rep begins with the worm on the same shoulder for all athletes. The synchro portion of this movement is at the bottom of the squat. The hip crease must clearly pass below the top of the knees in the bottom position for all athletes before rising. At the top, each athlete's hips and knees must be fully extended as the worm is lifted over the athletes' heads. The rep is credited when the worm reaches the opposite shoulder for all athletes. The arms do not need to reach full extension as the worm is moved overhead.
Worm Lunge - Forward motion will only be allowed while the worm is being supported on the shoulders of the four teammates. On each lunge, the trailing knee must make contact with the ground at the bottom. At the top of each step, the athletes must stand together with the hips and knees fully extended. If the knee does not touch the ground, or if the next step is initiated (or the weight is dropped) before fully standing up, the worm will need to be brought backward to where the previous step began. Once the athletes move past the marker and are standing tall, they can drop the worm. At no point may the direction of the worm be changed.
Synchro Toes 2 Bar - In the toes-to-bar, the athletes must go from a full hang to having the toes touch the pull-up bar. All feet must be in contact with the bar at the same time, inside the hands. The arms and hips must be fully extended at the bottom and the heels must be brought back behind the vertical plane bar before initiating the next rep. Any part of the shoe may touch the bar for the rep to count. The synchro portion of the movement is when both athletes have both sets of feet touching at the same time.
Handstand Walk - The athlete must start with the hands (entire hand, including palm and fingers) behind the line denoting the start of the segment being attempted. If the athlete comes down at any time or exits their assigned lane, the athlete must restart from the last section completed. Hands may touch the line on either side of the lane but may not cross into the adjacent lane. Both hands, including palms and fingers, must clearly cross the yellow line to earn credit for that segment.
Wheelbarrow Walk - The wheelbarrow athlete must start with the hands (entire hand, including palm and fingers) behind the line denoting the start of the segment being attempted. The partner will assist the wheelbarrow athlete in progressing down the lane by holding up the working athlete’s legs. If the athlete comes down at any time or exits their assigned lane, the athlete must restart from the last section completed. Hands may touch the line on either side of the lane but may not cross into the adjacent lane. Both hands, including palms and fingers, must clearly cross the yellow line to earn credit for that segment. If any other body part besides the hands touch the floor, this will be counted as a no rep.
Team Event 6 - “Mandy”
For time - Team Relay
Rx Plus Division
MF Pair
21 Synchro Bar MU
21 Synchro Snatches (155/105)
90 DU each
MF Pair
9-7-5
Synchro Bar MU
Synchro Snatches (155/105)
45 each DU
*No DU on final set
Rx Division
MF Pair
21 Synchro Bar MU
21 Synchro Snatches (135/95)
70 DU each
MF Pair
9-7-5
Synchro Bar MU
Synchro Snatches (135/95)
35 DU each
*No DU on final set
Scaled Division
MF Pair
21 Synchro C2B PU
21 Synchro Snatches (95/65)
50 DU each
MF Pair
9-7-5
Synchro C2B PU
Synchro Snatches (95/65)
25 DU each
*No DU on final set
Time Cap: 15 minutes
Flow
At the sound of the beep Male/Female Pair 1 will move to the Rig. The athletes will then begin accumulating reps of their prescribed synchro gymnastics movement (Bar Muscle Ups for Rx+, Bar Muscle Ups for Rx, or Chest to Bar Pull Ups for Scaled). When 21 reps have been completed, both athletes will move to the barbells and begin accumulating reps of Synchro Snatches. When 21 Synchro Snatches have been completed, the pair will move to the Jump Ropes and begin accumulating reps. When the required number of reps have been completed (90 for Rx+ ; 70 for Rx; 50 for Scaled) the pair will move to the finish line, which will release Male/Female Pair 2. The second pair will move to the rig and begin accumulating reps of their prescribed synchro gymnastics movement. When the pair has completed 9 reps of the Synchro Gymnastics movement they will move to the barbells and begin accumulating reps of Synchro Snatches. When 9 Synchro snatches have been completed the pair will move to the jump ropes and begin accumulating reps. When (45 for Rx+; 35 for Rx; 25 for Scaled) have been completed the pair will move back to the rig to start their round of 7 synchro gymnastics movements, and 7 synchro snatches and then(45 for Rx+; 35 for Rx; 25 for Scaled) Synchro Double Unders , before ending with a final round of 5 reps of their gymnastics movement and 5 Synchro Snatches. When the final Synchro Snatch has been completed, the pair will move to the finish line where time will be called.
Note - There are no Double Unders after the Round of 5 Chest to Bar Pullups and 5 Snatches.
Score is time.
Movement Standards
Synchro Bar Muscle Ups - The rep begins with a hang below the rings with arms fully extended and the feet off the ground. Kipping the muscle up is acceptable, but pullovers, rolls to support and glide kips are not permitted. No portion of the foot may rise above the height of the bar during the kip. The rep is credited when the arms are fully locked out while the athlete is in the support position above the bar with the shoulders over or in front of the bar. Athletes must pass through some portion of a dip-to-lockout over the bar. Only the hands and no other part of the arm may touch the pull-up bar to assist the athlete in completing the rep. Once on top, the hands must stay in contact with the bar, and athletes must maintain support with their arms. Removing the hands and resting while on top of the bar is not allowed. The synchro portion of the movement is at the top of the rep, in a support position on the bar.
Synchro Chest to Bar Pull Ups - The rep begins at the bottom of the pull-up, with athlete’s arms fully extended. Dead hang, kipping or butterfly pull-ups are allowed, as long as all the requirements are met. The synchro portion of this movement is at the top of the rep, where both athletes’ chests must clearly come into contact with the bar at the same time, below the collarbone. If one athlete does not touch the chest to the bar, or if the athletes’ chests don’t touch at the same time, it is a no rep.
Synchro Snatch - The athletes will move the bar from the ground to overhead in one smooth motion. Stopping at the shoulder is not permitted. Power Snatch is allowed. The rep will be completed when the athlete stands up to full extension with the bar overhead and both feet under hips.The athlete may not touch the platform with any part of the body other than the feet. Hang snatch is not allowed. The synchro portion of the movement is at the top of the rep with both bars locked out overhead.
Double Unders - These are standard double unders. The jump rope will pass beneath the athletes feet twice per jump. The rope must pass forward. The athletes will both complete the reps simultaneously, but cannot move on to the next implement until both athletes complete their requisite number of reps.
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Event Details
Closes: Sep 26, 2022
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