UA COMBINE 2023 Malaysia
About This Competition
Following a successful debut last year, UA COMBINE is back for the second year – BIGGER and BETTER. As a first of its kind, the 1-day fitness competition challenges athletes to push their limits and benchmark their performance against other athletes in their country.
Competing athletes will go through 8 tests, challenging their Agility, Stamina, Vertical, Power, Endurance, Strength, speed, and Cognition. Points will be earned for each completed test and athletes will be ranked according to their results. At the end of the competition, one man and one woman in each country will be crowned the Champion for Combine 2023.
Date: 09th September 2023, Saturday
Time: 10.00AM - 06.15PM
*You must be at least 16 years of age at the time of registration to participate in the UA Combine Competition 2023
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Top Results
Top 5 finishers per division. View full results →
| # | Athlete | Points |
|---|---|---|
| 1 | WEI YAN CHEW | 1316 |
| 2 | Ron Nard Koay | 1313 |
| 3 | Ashton Koh | 1279 |
| 4 | Marc le | 1260 |
| 5 | Andrew Turner | 1246 |
| # | Athlete | Points |
|---|---|---|
| 1 | Yip Hui Teng | 589 |
| 2 | Siti Fatima Mohamad | 576 |
| 3 | Savinder Kaur Jogindr Singh | 551 |
| 4 | Jin May Koay | 486 |
| 5 | XIAO WEI LIM | 484 |
Workouts
THE AGILITY STAR
This test challenges the athletes' coordination, spatial awareness, change of direction, and quickness.
5 light pods are placed in a star shape on the floor.
1 light pod is placed in the centre of the star shape. This is "home base".
Beginning at home base in the centre of the star, the athlete taps the pod with either foot when it lights up and races to tap the next pod that lights up. After each pod is tapped and the light is extinguished, the athlete returns to the home base. The goal is to tap out 15 pods in the fastest possible time.
Reactive Intelligence Wall
This test uses the same Reactive Intelligence Wall as professional athletes in F1, the NFL and NBA. The Cognition test measures reaction time, decision making, and attention skills.
6 light pods are positioned on a vertical wall and the athlete must tap out as many [blue] coloured pods as possible in 30 seconds. Athletes will need to be on their game because each pod expires after 2.5 seconds and distraction pods will light up in other colours to try to catch you out! The test will immediately end after 3 foul strikes. The goal is to tap out as many pods in 30 seconds without fouling out.
The ultimate test of cardio endurance, the beep test involves continuously running back and forth between two lines, 20m apart. The audio track dictates the pace and you must keep up or foul out. The first time you fall behind you will be given a yellow card. If you fail to catch up, a red card will see you foul out.
BEEP TEST SPORTING CRITERIA
One attempt is allowed.
During the test, if the line is not reached before the beep sounds, the athlete is given a fault and must continue to run to the line, then turn and try to catch up with the pace within one more beep. The athlete is given a warning the first time they fail to reach the line (within 2 metres) and eliminated if they fail to reach the line subsequently. The athlete's score is the number of rounds (20m) completed before they were unable to keep up with the beeps.
NOTE: It is mandatory for ALL athletes to write their name and athlete ID on the score card before commencing the test. Once the test is completed, judges will have to sign off their name on the score card.
Faults:
- False start
- Lane violation
In the event of a fault the athlete’s score is not recorded.
If the athlete’s run is disrupted by a lane violation or other disturbance, the athlete must be given the opportunity to either take their time or run again. If the athlete chooses to run again, the disrupted time is not recorded.
20M SLED PUSH
Once the athlete is in position and still, count down by saying “Three, two, one, GO!” The timer automatically starts when the timing system is triggered by the athlete’s movement and finishes when the athlete’s chest crosses the finish line triggering the timing system.
Faults:
- Athlete movement on the line
- False start
- Lane violation
- In the event of a fault the athlete’s score is not recorded
- If the athlete’s run is disrupted by a lane violation or other disturbance, the athlete must be given the opportunity to either take their time recorded for the current attempt or run again. If the athlete chooses to run again, the disrupted time is not recorded
40 YARD DASH
“The 40” is a test of pure speed.
You’ll need explosive power off the line and solid acceleration throughout the 36.5 meter sprint.
The timer automatically starts when the timing system is triggered by the athlete’s movement and finishes when the athlete’s chest crosses the finish line triggering the timing system.
ATHLETES WILL BE GIVEN ONE ATTEMPT
Faults:
- Movement on the line
- False start
- Lane violation
- In the event of a fault, the athlete’s score is not recorded
If the athlete’s run is disrupted by a lane violation or other disturbance, the athlete must be given the opportunity to either take their time recorded for the current attempt or run again. If the athlete chooses to run again, the disrupted time is not recorded
PULL-UP BEEP TEST
The final score will be recorded based off the highest number of reps done to the set standards.
Pull-ups must be done in a smooth motion and must follow the tempo of the beeps from the metronome. Jerky motions, swinging the body, and kicking or bending the legs are not permitted, and the last rep with proper form will be taken as the final score.
Faults:
- False start
- Athlete movement before instructed
- In the event of a fault, the athlete’s score prior to the time the fault is recorded
3RM BENCH PRESS
The final score will be recorded based on the heaviest weight completed to the movement standard.
Once the starting weight has been chosen and loaded up, the athlete can be in position. You will need to make sure that the spotters are on standby and in position before commencing.
Faults:
- False start
- incomplete rep or inability to lift the chosen weight 3 times
- In the event of a fault the athlete’s score prior at the time of the fault is recorded
STANDING VERTICAL JUMP
Three attempts are allowed, and the best score is recorded.
The athlete stands still on the force plate. The athlete will jump straight up and land with both feet on the force plate.
The height of the jump will be calculated automatically by the measuring device and displayed on a screen.
Faults:
- Run-up leading to jump
- Landing with any part of the foot off of the force plate
In the event of a fault, the athlete’s score is not recorded
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Event Details
Closes: Sep 9, 2023
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