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SWET GAMES 2024

Wellington, Wellington, New Zealand
March 23, 2024
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About This Competition

Mixed pairs
- Two grades, Scaled and Open
- Saturday 23 March 2024 at SWET Wellington

 

Source: Competition Corner

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Divisions

RX/ELITE (M/F)
Team · Team
SCALED / INTERMEDIATE (M/F)
Team · Team

Top Results

Top 5 finishers per division. View full results →

RX/ELITE (M/F)
# Athlete Points
1 Team iSupps 20
2 PRJCT 20
3 Lilo and Stitch 23
4 Team Marsters 35
5 Masters of Taurus 41
SCALED / INTERMEDIATE (M/F)
# Athlete Points
1 Circuit Breakers 22
2 Swole sisters 29
3 Kukis Do It Best 32
4 Just Turning Up 35
5 Old not dead 36

Workouts

RX / ELITE

PART 1

30 SYNCHRO DEADLIFTS

10 WALL FACING HSPU

20 DEADLIFTS

20 STRICT HSPU

10 DEADLIFTS

30 HSPU

80/50 KG

TIME REMAINING - INTO

 

PART 2

SYNCHRO COMPLEX

1 CLEAN

1 HANG CLEAN

1 CLEAN

TIME CAP: 12 MINUTES

 

DON’T BLINK / PART 1:

Athletes must start in the start zone (1 Hand touching the wall)

After the call of "3, 2, 1 ... go," Both Athletes may begin their 30 SYNCHRO DEADLIFTS. Once completed, both Athletes can then advance to 10 WALL FACING HSPU (share as needed). Once completed, both Athletes can then advance to the 20 SYNCHRO DEADLIFTS. Once completed, both Athletes can then advance to the 20 STRICT HSPU (share as needed). Once completed, both Athletes can then advance to the 10 SYNCHRO DEADLIFTS. Once completed, both Athletes can then advance to the final 30 HSPU (share as needed).

 

The team’s score is the total time taken to complete the workout. In the event of a time cap, the team’s score will be the total number of repetitions completed. If team doesn’t complete part 1, they can’t start part 2 leaving you with a total of Zero.

 

Into

GO FOR BROKE / PART 2: in time remaining.

COMPLEX:

1 CLEAN

1 HANG CLEAN

1 CLEAN

 

UNBROKEN! no stopping at the start of the final clean, must be touch and go.

The complex must be completed before the time cap.

 

The teams score is the total combined weight from a successful complex. (Tie breaker is winner of part 1)

 

MOVEMENT STANDARDS:

 

SYNCHRO DEADLIFT:

This is a traditional deadlift with the hands outside the knees. Sumo deadlifts are not allowed. Starting at the floor, the athletes lift the barbell until their hips, knees and hips reach full extension with their shoulders behind the bar. The arms must be straight throughout the entire movement. No bouncing. For the synchronised deadlift to count, both athletes must be standing with the bar at full extension at the same time.

 

WALL FACING HANDSTAND PUSH UP:

Each repetition starts and finishes with the athlete facing the wall, arms fully extended in the lockout position, with shoulders aligned. The head must touch the ground at the bottom, and the feet must stay on the wall throughout. A repetition is counted when the athlete returns to the lockout position, heels against the wall, with arms, hips, and legs fully extended, and shoulders aligned. It's important to note that athletes must initiate each repetition from a wall walk.

 

STRICT HANDSTAND PUSH UP:

Each rep starts and ends with the athlete in lockout position: arms fully extended, shoulders aligned. Head must touch ground at bottom. Feet must stay on wall throughout; no kipping allowed, must be strict. Reps invalidated if assisted by hips or legs; only heels touch wall. Feet width limited to hand width. Rep credited when athlete returns to lockout: heels on wall, arms, hips, legs fully extended, shoulders aligned.

 

HANDSTAND PUSH UP:

Each repetition starts and finishes with the athlete in a fully extended position, head touching the ground at the bottom. Kipping is permitted, and the feet must not exceed the width of the hands. A repetition is counted when the athlete returns to the fully extended position with heels on the wall and shoulders aligned with the body.

 

CLEAN:

Complex begins with barbell on the ground and must be lifted from the ground to the shoulders in one motion. A muscle clean, power clean, split clean, or squat clean may be used, as long as the barbell comes up to the rack position on the shoulders.

 

HANG CLEAN:

Athletes can perform the hang from any of these positions, high hang and above the knee. the athlete must stand to full extension at the top of each rest with elbows clearly in front of the barbell. Any variation of the clean may be completed a muscle clean, a power clean, a split clean or a squat clean will all be counted as long as the athletes at the top of each rep, stand to full extension.

No bouncing when transitioning between CLEAN to HANG CLEAN and show that arms locked out.

Touch and go on complex from HANG CLEAN to CLEAN.

The synchro is judged by both Athletes standing to full extension.

SCALED / INTERMEDIATE

DON'T BLINK: PART 1

30 SYNCHRO DEADLIFTS

4 WALL WALKS - LINE 1

20 DEADLIFTS

8 WALL WALKS - LINE 2

10 DEADLIFTS

12 WALL WALKS - LINE 3

60/40 KG

 

TIME REMAINING - INTO

PART 2

SYNCHRO COMPLEX

1 CLEAN

1 HANG CLEAN

1 CLEAN

TIME CAP: 12 MINUTES

 

Athletes must start in the start zone (1 Hand touching the wall)

After the call of "3, 2, 1 ... go," Athletes may begin 30 SYNCHRO DEADLIFTS. Once completed, Athletes can then advance to 4 WALL WALKS - LINE 1 (share as needed). Once completed, Athletes may advance to 20 SYNCHRO DEADLIFTS. Once completed, Athletes can then advance to the 8 WALL WALKS - LINE 2 (share as needed). Once completed, Athletes can then advance to 10 SYNCHRO DEADLIFTS. Once completed, Athletes can then advance to the final 12 WALL WALKS - LINE 3 (share as needed).

 

The team’s score is the total time taken to complete the workout. In the event of a time cap, the team’s score will be the total number of repetitions completed. If team’s don’t complete part 1, they can’t start part 2 leaving you with a total of Zero.

 

Into

GO FOR BROKE: PART 2 in time remaining.

 

COMPLEX:

1 CLEAN

1 HANG CLEAN

1 CLEAN

 

UNBROKEN! no stopping at the start of the final clean, must be touch and go.

The complex must be completed before the time cap.

 

The teams score is the total combined weight from a successful complex. (Tie breaker is winner of part 1)

 

MOVEMENT STANDARDS:

 

SYNCHRO DEADLIFT:

This is a traditional deadlift with the hands outside the knees. Sumo deadlifts are not allowed. Starting at the floor, the athletes lift the barbell until their hips, knees and hips reach full extension with their shoulders behind the bar. The arms must be straight throughout the entire movement. No bouncing. For the synchronised deadlift to count, both athletes must be standing with the bar at full extension at the same time.

 

WALL WALKS:

Every rep begins and ends with the athlete lying down, with their chest, feet, and thighs touching the ground. At the start and finish of each rep, both hands must touch the first tape line (fingers touching is OK).

Both hands must remain on the tape until both feet are on the wall.

At the top of the movement, both hands must touch LINE 1, 2, and 3 as they progress before the athlete can descend. Any part of the hand may touch the tape line.

On the descent, the feet must remain on the wall until both hands are touching the first line.

The rep is credited when the athlete returns to the starting position, with both hands touching the first line and their chest, thighs, and feet touching the ground.

Any part of the hand may make contact with the tape line.

 

CLEAN:

Complex begins with barbell on the ground and must be lifted from the ground to the shoulders in one motion. A muscle clean, power clean, split clean, or squat clean may be used, as long as the barbell comes up to the rack position on the shoulders.

 

HANG CLEAN:

Athletes can perform the hang from any of these positions, high hang and above the knee. the athlete must stand to full extension at the top of each rest with elbows clearly in front of the barbell. Any variation of the clean may be completed a muscle clean, a power clean, a split clean or a squat clean will all be counted as long as the athletes at the top of each rep, stand to full extension.

No bouncing when transitioning between CLEAN to HANG CLEAN and show that arms arm locked out.

Touch and go on complex from HANG CLEAN to CLEAN.

The synchro is judged by both Athletes standing to full extension.

FOR TIME:

29 PULL-UPS

21 SYNCHRO DKB FRONT SQUATS

14m SYNCHRO DKB WALKING LUNGES

 

25 CHEST TO BARS

18 SYNCHRO DKB FRONT SQUATS

14m SYNCHRO DKB WALKING LUNGES

 

21 BAR MUSCLE UPS

15 SYNCHRO DKB FRONT SQUATS

21m SYNCHRO DKB WALKING LUNGES

24/16 KG KETTLEBELLS

TIME CAP: 10 MINUTES

 

NOTES:

FINAL ROUND:

Athletes must begin in the start zone (1 Hand touching the wall)

After the call of "3, 2, 1 ... go, 1 Athlete may begin their 29 PULL-UPS (share as needed). Once completed, both Athletes can then advance to 21 SYNCHRO DUAL KB FRONT SQUATS. Once completed, both Athletes can then advance to 14m SYNCHRO DUAL KB WALKING LUNGES (7m out + 7m Back). Once completed, both Athletes can then advance to the 25 CHEST TO BARS (share as needed). Once completed, both Athletes can then advance to 18 SYNCHRO DUAL KB FRONT SQUATS. Once completed, both Athletes can then advance to the 14m SYNCHRO DUAL KB WALKING LUNGES (7m out + 7m Back). Once completed, both Athletes can then advance to 21 BAR MUSCLE UPS (split as needed). Once completed, both Athletes can then advance to 15 SYNCHRO DUAL KB FRONT SQUATS. Once completed, both Athletes can then advance to the FINAL 21m SYNCHRO DUAL KB WALKING LUNGES (7m out + 7m Back + 7m out).

 

The team’s score is the total time taken to complete the workout. In the event of a time cap, the team’s score will be the total number of repetitions completed.

MOVEMENT STANDARDS:

 

PULL-UPS:

The athlete must start each rep with arms fully extended and feet off the ground. Any style of pull-up or grip is permitted as long as the requirements are met. The rep is credited when the Athlete’s chin breaks the horizontal plane of the bar. Wearing hand protection is permitted, Taping the bar is not permitted.

 

CHEST TO BAR:

The athlete must start each rep with their arms fully extended and their feet off the ground. Any style of pull-up or grip is permitted as long as the other requirements are met. The rep is credited when the athlete’s chest clearly comes into contact with the bar at or below the collarbone. Wearing hand protection is permitted. Taping the bar is not permitted.

 

BAR MUSCLE UP:

The athlete must begin with or pass through a hang below the bar, with arms fully extended and feet off the ground. Kipping the muscle-up is acceptable, but pull-overs, rolls to support, and glide kips are not permitted. No portion of the foot may rise above the lowest part of the bar during the kip. The athlete must pass through some portion of a dip before locking out over the bar.

 

SYNC DUAL KB FRONT SQUATS:

Each set of fronts squats must begin with the Kettlebells on the ground. A full squat clean is permitted but not required to start the movement. The crease of the hip must be clearly below the top of the knees at the bottom. The rep is credited when Both Athletes reach lockout together with the: - hips and knees fully extended.

All athletes must reach the lockout position together. If some athletes reach lockout ahead of the others, they may hold the top and wait for their team mate.

 

SYNC DKB WALKING LUNGES:

A full grip around the handle of the Kettlebells must be maintained for the duration of the lunge. The Athletes must start with both behind the line and finish each section with both feet over the line, knees and hips extended, and the Kettlebells in the rack position before lowering the Kettlebells from the shoulders. The lunge is completed when Both Athletes reach lockout together with the: - feet together, hips and knees fully extended.

If some athletes reach lockout ahead of the others, they may hold the top and wait for the rest of their team mate.

 

FOR TIME:

21 PULL-UPS

21 SYNCHRO DKB FRONT SQUATS

14m SYNCHRO DKB WALKING LUNGES

 

18 BURPEE PULL-UPS

18 SYNCHRO DKB FRONT SQUATS

14m SYNCHRO DKB WALKING LUNGES

 

15 PULL-UPS

15 SYNCHRO DKB FRONT SQUATS

21m SYNCHRO DKB WALKING LUNGES

20/12 KG KETTLEBELLS

TIME CAP: 10 MINUTES

 

NOTES:

 

FINAL ROUND:

Athletes must begin in the start zone (1 Hand touching the wall)

After the call of "3, 2, 1 ... go, 1 Athlete may begin the 21 PULL-UPS (share as needed). Once completed, both Athletes can advance to 21 SYNCHRO DKB FRONT SQUATS. Once completed, both Athletes can advance to 14m SYNCHRO DKB WALKING LUNGES (7m out + 7m Back). Once completed, both Athletes can advance to 18 BURPEE PULL-UPS (share as needed). Once completed, both Athletes can advance to 18 SYNCHRO DKB FRONT SQUATS. Once completed, both Athletes can advance to 14m SYNCHRO DKB WALKING LUNGES (7m out + 7m Back). Once completed, both Athletes can then advance to 15 PULL-UPS (share as needed). Once completed, both Athletes can advance to 15 SYNCHRO DKB FRONT SQUATS. Once completed, both Athletes can advance to FINAL 21m SYNCHRO DUAL KB WALKING LUNGES (7m out + 7m Back + 7m out).

 

The team’s score is the total time taken to complete the workout. In the event of a time cap, the team’s score will be the total number of repetitions completed.

 

MOVEMENT STANDARDS:

 

PULL-UPS:

The athlete must start each rep with arms fully extended and feet off the ground. Any style of pull-up or grip is permitted as long as the requirements are met. The rep is credited when the Athlete’s chin breaks the horizontal plane of the bar. Wearing hand protection is permitted, Taping the bar is not permitted.

 

BURPEE PULL-UP:

Start standing. Burpee: chest and thighs touch ground. Step or jump into position. Top of burpee: do a pull-up (jump to finish or hang then pull-up). Rep counts when chin breaks bar's plane. Complete missed pull-up before next rep. No need to repeat burpee if pull-up is missed.

 

SYNC DUAL KB FRONT SQUATS:

Each set of fronts squats must begin with the Kettlebells on the ground. A full squat clean is permitted but not required to start the movement. The crease of the hip must be clearly below the top of the knees at the bottom. The rep is credited when Both Athletes reach lockout together with the: - hips and knees fully extended.

All athletes must reach the lockout position together. If some athletes reach lockout ahead of the others, they may hold the top and wait for the rest of their team mate.

 

SYNC DKB OH WALKING LUNGES:

A full grip around the handle of the Kettlebells must be maintained for the duration of the lunge. The Athletes must start with both behind the line and finish each section with both feet over the line, knees and hips extended, and the Kettlebells in the rack position before lowering the Kettlebells from the shoulders. The lunge is completed when Both Athletes reach lockout together with the: - feet together, hips and knees fully extended.

If some athletes reach lockout ahead of the others, they may hold the top and wait for the rest of their team mate.

RX / ELITE

TIME REMAINING - INTO

 

GO FOR BROKE: PART 2

SYNCHRO COMPLEX

1 CLEAN

1 HANG CLEAN

1 CLEAN

TIME CAP: 12 MINUTES

 

DON’T BLINK / PART 1:

Athletes must start in the start zone (1 Hand touching the wall)

After the call of "3, 2, 1 ... go," Both Athletes may begin their 30 SYNCHRO DEADLIFTS. Once completed, both Athletes can then advance to 10 WALL FACING HSPU (share as needed). Once completed, both Athletes can then advance to the 20 SYNCHRO DEADLIFTS. Once completed, both Athletes can then advance to the 20 STRICT HSPU (share as needed). Once completed, both Athletes can then advance to the 10 SYNCHRO DEADLIFTS. Once completed, both Athletes can then advance to the final 30 HSPU (share as needed).

 

The team’s score is the total time taken to complete the workout. In the event of a time cap, the team’s score will be the total number of repetitions completed. If team doesn’t complete part 1, they can’t start part 2 leaving you with a total of Zero.

 

Into

GO FOR BROKE / PART 2: in time remaining.

COMPLEX:

1 CLEAN

1 HANG CLEAN

1 CLEAN

 

UNBROKEN! no stopping at the start of the final clean, must be touch and go.

The complex must be completed before the time cap.

 

The teams score is the total combined weight from a successful complex. (Tie breaker is winner of part 1)

 

CLEAN:

Complex begins with barbell on the ground and must be lifted from the ground to the shoulders in one motion. A muscle clean, power clean, split clean, or squat clean may be used, as long as the barbell comes up to the rack position on the shoulders.

 

HANG CLEAN:

Athletes can perform the hang from any of these positions, high hang and above the knee. the athlete must stand to full extension at the top of each rest with elbows clearly in front of the barbell. Any variation of the clean may be completed a muscle clean, a power clean, a split clean or a squat clean will all be counted as long as the athletes at the top of each rep, stand to full extension.

No bouncing when transitioning between CLEAN to HANG CLEAN and show that arms locked out.

Touch and go on complex from HANG CLEAN to CLEAN.

The synchro is judged by both Athletes standing to full extension.

SCALED / INTERMEDIATE

CONTINUED FROM DON'T BLINK PART 1

TIME REMAINING - INTO

PART 2

SYNCHRO COMPLEX

1 CLEAN

1 HANG CLEAN

1 CLEAN

TIME CAP: 12 MINUTES

 

COMPLEX:

1 CLEAN

1 HANG CLEAN

1 CLEAN

 

UNBROKEN! no stopping at the start of the final clean, must be touch and go.

The complex must be completed before the time cap.

 

The teams score is the total combined weight from a successful complex. (Tie breaker is winner of part 1)

 

MOVEMENT STANDARDS:

 

CLEAN:

Complex begins with barbell on the ground and must be lifted from the ground to the shoulders in one motion. A muscle clean, power clean, split clean, or squat clean may be used, as long as the barbell comes up to the rack position on the shoulders.

 

HANG CLEAN:

Athletes can perform the hang from any of these positions, high hang and above the knee. the athlete must stand to full extension at the top of each rest with elbows clearly in front of the barbell. Any variation of the clean may be completed a muscle clean, a power clean, a split clean or a squat clean will all be counted as long as the athletes at the top of each rep, stand to full extension.

No bouncing when transitioning between CLEAN to HANG CLEAN and show that arms arm locked out.

Touch and go on complex from HANG CLEAN to CLEAN.

The synchro is judged by both Athletes standing to full extension.

RX / ELITE

6 ROUNDS

12 TOES TO BAR

10 DUAL DB THRUSTERS 22.5/15 KG

8 BURPEE BOX GET OVERS 40"

TIME CAP: 8 MINUTES

 

Athletes must start in the start zone (1 Hand touching the wall)

After the call of "3, 2, 1 ... go," Athlete 1 can perform 12 TOES TO BAR, Once completed, Athlete 1 must tag Athlete 2 who can advance 10 DUAL DB THRUSTERS. Once completed, Athlete 2 must tag Athlete 1 who can advance to 8 BURPEE BOX GET OVERS (THIS COMPLETES 1 ROUND).

Athlete 1 must tag Athlete 2 who can advance to 12 TOES TO BAR. Once completed, Athlete 1 must tag Athlete 2 who can advance to...

Keep working in order until 6 Rounds have been completed or until time has run out.

 

The team’s score is the total time taken to complete the workout. In the event of a time cap, the team’s score will be the total number of repetitions completed.

 

MOVEMENT STANDARDS

 

TOES TO BAR:

Begin by hanging from the pull-up bar with arms extended. Heels must be brought back behind the bar. Overhand, underhand, or mixed grips are all permitted.

The rep is credited when both feet come in contact with the bar at the same time, between the hands. Any part of the feet may make contact with the bar.

 

DUAL DB THRUSTERS:

Each set of dumbbell thrusters begins with dumbbells on the ground. Hold the dumbbells in the front-rack position during the squat.

Dumbbells move from the bottom of a front squat to full lockout overhead. A full squat clean into the thruster is allowed. The hip crease must clearly pass below the top of the knees in the bottom position.

The rep is credited when the dumbbells are locked out overhead, with the hips, knees, and arms fully extended; and both dumbbells are directly over or slightly behind the middle of the body. Continue pressing the weight up until lockout. Re-dipping during the press (i.e., performing a jerk) will result in a "no rep." Athletes may not receive assistance when picking up or setting down the dumbbells.

 

BURPEE BOX GET OVERS:

The athlete must be facing the box at the bottom position, with the athlete's chest touching the ground. A step out or jump out and back from the bottom of the burpee IS allowed. The athlete must come to their feet and get over the box to the other side however they see fit where the rep will be counted and the next rep may begin. Landing on top of the box is allowed, but not required. The feet must go over the box NOT around it. Full extension at the top is not required.

IT'S SHOWTIME!

SCALED / INTERMEDIATE

 

6 ROUNDS

10 TOES TO BAR

8 DUAL DB THRUSTERS 15/10 KG

6 BURPEE BOX GET OVERS 40"

TIME CAP: 8 MINUTES

 

Athletes can share all exercises rather than one athlete completing one exercise, they can change in and out as they like but a tag must be made each time.

Athletes must start in the start zone (1 Hand touching the wall)

After the call of "3, 2, 1... go," Athlete 1 may start 10 TOES TO BAR. Once completed, Athlete 1 can advance or tag Athlete 2 who can perform 8 DUAL DB THRUSTERS. Once completed, Athlete 2 can advance or tag Athlete 1 who can perform 6 BURPEE BOX GET OVERS (THIS COMPLETES 1 ROUND).

Athlete 1 can advance or tag Athlete 2 to perform 10 TOES TO BAR. Once completed, Athlete 1 can advance or tag Athlete 2 who can... Keep working in order until 6 Rounds have been completed or until time has run out.

 

The team’s score is the total time taken to complete the workout. In the event of a time cap, the team’s score will be the total number of repetitions completed.

 

MOVEMENT STANDARDS

 

TOES TO BAR:

Begin by hanging from the pull-up bar with arms extended. Heels must be brought back behind the bar. Overhand, underhand, or mixed grips are all permitted.

The rep is credited when both feet come in contact with the bar at the same time, between the hands. Any part of the feet may make contact with the bar.

 

DUAL DB THRUSTERS:

Each set of dumbbell thrusters begins with dumbbells on the ground. Hold the dumbbells in the front-rack position during the squat.

Dumbbells move from the bottom of a front squat to full lockout overhead. A full squat clean into the thruster is allowed. The hip crease must clearly pass below the top of the knees in the bottom position.

The rep is credited when the dumbbells are locked out overhead, with the hips, knees, and arms fully extended; and both dumbbells are directly over or slightly behind the middle of the body. Continue pressing the weight up until lockout. Re-dipping during the press (i.e., performing a jerk) will result in a "no rep." Athletes may not receive assistance when picking up or setting down the dumbbells.

 

BURPEE BOX GET OVERS:

The athlete must be facing the box at the bottom position, with the athlete's chest touching the ground. A step out or jump out and back from the bottom of the burpee IS allowed. The athlete must come to their feet and get over the box to the other side however they see fit where the rep will be counted and the next rep may begin. Landing on top of the box is allowed, but not required. The feet must go over the box NOT around it. Full extension at the top is not required.

RX/ELITE

FOR TIME:

 

2 ROUNDS

60/40/20 DOUBLE UNDERS

12/9/6 HANG SNATCHES 60/40 KG

1 x 15KG BARBELL

TIME CAP: 6 MINUTES

 

NOTES:

LETS PARTY:

Athletes must begin in the start zone (1 Hand touching the wall)

After the call of "3, 2, 1 ... go, Athlete 1 will complete 1 full Round, starting with 60 DOUBLE UNDERS. Once completed, Athlete 1 can then advance to the 12 HANG SNATCHES. Once completed, Athlete 1 can then advance to the 40 DOUBLE UNDERS. Once completed, Athlete 1 can then advance to the 9 HANG SNATCHES. Once completed, Athlete 1 can then advance to the 20 DOUBLE UNDERS. Once completed, Athlete 1 can then advance to their final 6 HANG SNATCHES. Once completed (BARBELL WEIGHT CAN NOW BE CHANGED), Athlete 2 can start the final Round, starting with 60 DOUBLE UNDERS, Once completed,

Athlete 2.....Etc

When all Rounds have been completed, Athletes must run to the finish Zone

 

The team’s score is the total time taken to complete the workout. In the event of a time cap, the team’s score will be the total number of repetitions completed.

 

MOVEMENT STANDARDS:

 

DOUBLE UNDERS:

This is the standard double-under in which the rope passes under the feet twice for each jump. The rope must spin forward for the rep to count. Only successful jumps are counted, not attempts.

 

HANG SNATCH:

The barbell starts on the ground and must be lifted to the hang position before proceeding. Athletes can hang from either the high hang or above the knee. No bouncing is allowed when transitioning from overhead to hang position and back. The barbell must settle on the ground before starting the next repetition. It must be fully extended overhead, with hips, knees, and arms fully locked out, and the bar directly over or slightly behind the body's midpoint. Passing below parallel is not required. Power snatches, squat snatches, and split snatches are allowed, but snatching from the ground is not permitted.

SCALED/INTERMEDIATE

FOR TIME:

 

2 ROUNDS

120/80/40 SINGLE UNDERS

12/9/6 HANG SNATCHES 40/25 KG

1 x 15 KG BARBELL

TIME CAP: 6 MINUTES

 

NOTES:

LETS PARTY:

Athletes must begin in the start zone (1 Hand touching the wall)

After the call of "3, 2, 1 ... go, Athlete 1 will complete 1 full Round, starting with 120 SINGLE UNDERS. Once completed, Athlete 1 can then advance to the 12 HANG SNATCHES. Once completed, Athlete 1 can then advance to the 80 SINGLE UNDERS. Once completed, Athlete 1 can then advance to the 9 HANG SNATCHES. Once completed, Athlete 1 can then advance to the 40 SINGLE UNDERS. Once completed, Athlete 1 can then advance to their final 6 HANG SNATCHES. Once completed (BARBELL WEIGHT CAN NOW BE CHANGED) , Athlete 1 must tag Athlete 2 who can start the final Round, starting with 120 DOUBLE UNDERS, Once completed, Athlete 2.....Etc

When all Rounds have been completed, Athletes must run to the finish Zone.

 

The team’s score is the total time taken to complete the workout. In the event of a time cap, the team’s score will be the total number of repetitions completed.

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Event Details

Date
March 23, 2024
Location
Wellington, Wellington, New Zealand
22 Kaiwharawhara Road
Format
Team
Type
CrossFit
Registration
Opens: Jan 30, 2024
Closes: Mar 22, 2024
Source
Competition Corner

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